public abstract class AbstractStitchingFunc extends java.lang.Object implements StitchingFunc
Constructor and Description 

AbstractStitchingFunc() 
Modifier and Type  Method and Description 

double 
get(double[] coordinates,
double v0)
Equivalent to
get (coordinates,
new double[] {v0}). 
abstract double 
get(double[] coordinates,
double[] values)
Returns the result of this function for the given coordinates and for the values (at these coordinates)
of the matrices being stitched.

double 
get(double[] coordinates,
double v0,
double v1)
Equivalent to
get (coordinates,
new double[] {v0,v1}). 
double 
get(double[] coordinates,
double v0,
double v1,
double v2)
Equivalent to
get (coordinates,
new double[] {v0,v1,v2}). 
double 
get(double[] coordinates,
double v0,
double v1,
double v2,
double v3)
Equivalent to
get (coordinates,
new double[] {v0,v1,v2,v3}). 
double 
get(double[] coordinates,
double v0,
double v1,
double v2,
double v3,
double v4)
Equivalent to
get (coordinates,
new double[] {v0,v1,v2,v3,v4}). 
double 
get(double[] coordinates,
double v0,
double v1,
double v2,
double v3,
double v4,
double v5)
Equivalent to
get (coordinates,
new double[] {v0,v1,v2,v3,v4,v5}). 
double 
get(double[] coordinates,
double v0,
double v1,
double v2,
double v3,
double v4,
double v5,
double v6)
Equivalent to
get (coordinates,
new double[] {v0,v1,v2,v3,v4,v5,v6}). 
double 
get(double[] coordinates,
double v0,
double v1,
double v2,
double v3,
double v4,
double v5,
double v6,
double v7)
Equivalent to
get (coordinates,
new double[] {v0,v1,v2,v3,v4,v5,v6,v7}). 
double 
get1D(double x0,
double v0)
Equivalent to
get (new double[] {x0},
new double[] {v0}). 
double 
get1D(double x0,
double[] values)
Equivalent to
get (new double[] {x0}, values). 
double 
get1D(double x0,
double v0,
double v1)
Equivalent to
get (new double[] {x0},
new double[] {v0,v1}). 
double 
get1D(double x0,
double v0,
double v1,
double v2)
Equivalent to
get (new double[] {x0},
new double[] {v0,v1,v2}). 
double 
get1D(double x0,
double v0,
double v1,
double v2,
double v3)
Equivalent to
get (new double[] {x0},
new double[] {v0,v1,v2,v3}). 
double 
get1D(double x0,
double v0,
double v1,
double v2,
double v3,
double v4)
Equivalent to
get (new double[] {x0},
new double[] {v0,v1,v2,v3,v4}). 
double 
get1D(double x0,
double v0,
double v1,
double v2,
double v3,
double v4,
double v5)
Equivalent to
get (new double[] {x0},
new double[] {v0,v1,v2,v3,v4,v5}). 
double 
get1D(double x0,
double v0,
double v1,
double v2,
double v3,
double v4,
double v5,
double v6)
Equivalent to
get (new double[] {x0},
new double[] {v0,v1,v2,v3,v4,v5,v6}). 
double 
get1D(double x0,
double v0,
double v1,
double v2,
double v3,
double v4,
double v5,
double v6,
double v7)
Equivalent to
get (new double[] {x0},
new double[] {v0,v1,v2,v3,v4,v5,v6,v7}). 
double 
get2D(double x0,
double x1,
double v0)
Equivalent to
get (new double[] {x0,x1},
new double[] {v0}). 
double 
get2D(double x0,
double x1,
double[] values)
Equivalent to
get (new double[] {x0,x1}, values). 
double 
get2D(double x0,
double x1,
double v0,
double v1)
Equivalent to
get (new double[] {x0,x1},
new double[] {v0,v1}). 
double 
get2D(double x0,
double x1,
double v0,
double v1,
double v2)
Equivalent to
get (new double[] {x0,x1},
new double[] {v0,v1,v2}). 
double 
get2D(double x0,
double x1,
double v0,
double v1,
double v2,
double v3)
Equivalent to
get (new double[] {x0,x1},
new double[] {v0,v1,v2,v3}). 
double 
get2D(double x0,
double x1,
double v0,
double v1,
double v2,
double v3,
double v4)
Equivalent to
get (new double[] {x0,x1},
new double[] {v0,v1,v2,v3,v4}). 
double 
get2D(double x0,
double x1,
double v0,
double v1,
double v2,
double v3,
double v4,
double v5)
Equivalent to
get (new double[] {x0,x1},
new double[] {v0,v1,v2,v3,v4,v5}). 
double 
get2D(double x0,
double x1,
double v0,
double v1,
double v2,
double v3,
double v4,
double v5,
double v6)
Equivalent to
get (new double[] {x0,x1},
new double[] {v0,v1,v2,v3,v4,v5,v6}). 
double 
get2D(double x0,
double x1,
double v0,
double v1,
double v2,
double v3,
double v4,
double v5,
double v6,
double v7)
Equivalent to
get (new double[] {x0,x1},
new double[] {v0,v1,v2,v3,v4,v5,v6,v7}). 
double 
get3D(double x0,
double x1,
double x2,
double v0)
Equivalent to
get (new double[] {x0,x1,x2},
new double[] {v0}). 
double 
get3D(double x0,
double x1,
double x2,
double[] values)
Equivalent to
get (new double[] {x0,x1,x2}, values). 
double 
get3D(double x0,
double x1,
double x2,
double v0,
double v1)
Equivalent to
get (new double[] {x0,x1,x2},
new double[] {v0,v1}). 
double 
get3D(double x0,
double x1,
double x2,
double v0,
double v1,
double v2)
Equivalent to
get (new double[] {x0,x1,x2},
new double[] {v0,v1,v2}). 
double 
get3D(double x0,
double x1,
double x2,
double v0,
double v1,
double v2,
double v3)
Equivalent to
get (new double[] {x0,x1,x2},
new double[] {v0,v1,v2,v3}). 
double 
get3D(double x0,
double x1,
double x2,
double v0,
double v1,
double v2,
double v3,
double v4)
Equivalent to
get (new double[] {x0,x1,x2},
new double[] {v0,v1,v2,v3,v4}). 
double 
get3D(double x0,
double x1,
double x2,
double v0,
double v1,
double v2,
double v3,
double v4,
double v5)
Equivalent to
get (new double[] {x0,x1,x2},
new double[] {v0,v1,v2,v3,v4,v5}). 
double 
get3D(double x0,
double x1,
double x2,
double v0,
double v1,
double v2,
double v3,
double v4,
double v5,
double v6)
Equivalent to
get (new double[] {x0,x1,x2},
new double[] {v0,v1,v2,v3,v4,v5,v6}). 
double 
get3D(double x0,
double x1,
double x2,
double v0,
double v1,
double v2,
double v3,
double v4,
double v5,
double v6,
double v7)
Equivalent to
get (new double[] {x0,x1,x2},
new double[] {v0,v1,v2,v3,v4,v5,v6,v7}). 
public abstract double get(double[] coordinates, double[] values)
StitchingFunc
The coordinates argument contains the
coordinates
of some element in the target (having been stitched) matrix. Usually all coordinates are integer,
though this method can be called in more general case of real coordinates of the point.
The values argument contains the values of elements of all beging stitched matrices, which will correspond to these coordinates after stitching. If coordinates are not integer, these values will be interpolated by some method.
Some elements of values array can contain the special value Double.NaN: it means that the corresponding frame does not contain the point with the specified coordinates. It particular, it is possible that all passed values are Double.NaN; in this situation, as well as in a case values.length==0, this method should return some special value ("filler" outside all frames).
This method must not change the elements of the passed Java arrays!
get
in interface StitchingFunc
coordinates
 the coordinates of some point in ndimensional space.values
 the values at this position of all matrices being stitched.public double get(double[] coordinates, double v0)
StitchingFunc
get
(coordinates,
new double[] {v0}).
Provides better performance because it does not require the second Java array creation.get
in interface StitchingFunc
coordinates
 the coordinates of some point in ndimensional space.v0
 the value at this position of the matrix being stitched.public double get(double[] coordinates, double v0, double v1)
StitchingFunc
get
(coordinates,
new double[] {v0,v1}).
Provides better performance because it does not require the second Java array creation.get
in interface StitchingFunc
coordinates
 the coordinates of some point in ndimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.public double get(double[] coordinates, double v0, double v1, double v2)
StitchingFunc
get
(coordinates,
new double[] {v0,v1,v2}).
Provides better performance because it does not require the second Java array creation.get
in interface StitchingFunc
coordinates
 the coordinates of some point in ndimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.public double get(double[] coordinates, double v0, double v1, double v2, double v3)
StitchingFunc
get
(coordinates,
new double[] {v0,v1,v2,v3}).
Provides better performance because it does not require the second Java array creation.get
in interface StitchingFunc
coordinates
 the coordinates of some point in ndimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.public double get(double[] coordinates, double v0, double v1, double v2, double v3, double v4)
StitchingFunc
get
(coordinates,
new double[] {v0,v1,v2,v3,v4}).
Provides better performance because it does not require the second Java array creation.get
in interface StitchingFunc
coordinates
 the coordinates of some point in ndimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.v4
 the value at this position of the matrix being stitched.public double get(double[] coordinates, double v0, double v1, double v2, double v3, double v4, double v5)
StitchingFunc
get
(coordinates,
new double[] {v0,v1,v2,v3,v4,v5}).
Provides better performance because it does not require the second Java array creation.get
in interface StitchingFunc
coordinates
 the coordinates of some point in ndimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.v4
 the value at this position of the matrix being stitched.v5
 the value at this position of the matrix being stitched.public double get(double[] coordinates, double v0, double v1, double v2, double v3, double v4, double v5, double v6)
StitchingFunc
get
(coordinates,
new double[] {v0,v1,v2,v3,v4,v5,v6}).
Provides better performance because it does not require the second Java array creation.get
in interface StitchingFunc
coordinates
 the coordinates of some point in ndimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.v4
 the value at this position of the matrix being stitched.v5
 the value at this position of the matrix being stitched.v6
 the value at this position of the matrix being stitched.public double get(double[] coordinates, double v0, double v1, double v2, double v3, double v4, double v5, double v6, double v7)
StitchingFunc
get
(coordinates,
new double[] {v0,v1,v2,v3,v4,v5,v6,v7}).
Provides better performance because it does not require the second Java array creation.get
in interface StitchingFunc
coordinates
 the coordinates of some point in ndimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.v4
 the value at this position of the matrix being stitched.v5
 the value at this position of the matrix being stitched.v6
 the value at this position of the matrix being stitched.v7
 the value at this position of the matrix being stitched.public double get1D(double x0, double[] values)
StitchingFunc
get
(new double[] {x0}, values).
Provides better performance because it does not require the first Java array creation.get1D
in interface StitchingFunc
x0
 the coordinate of some point in 1dimensional space.values
 the values at this position of all matrices being stitched.public double get2D(double x0, double x1, double[] values)
StitchingFunc
get
(new double[] {x0,x1}, values).
Provides better performance because it does not require the first Java array creation.get2D
in interface StitchingFunc
x0
 the 1st coordinate of some point in 2dimensional space.x1
 the 2nd coordinate of some point in 2dimensional space.values
 the values at this position of all matrices being stitched.public double get3D(double x0, double x1, double x2, double[] values)
StitchingFunc
get
(new double[] {x0,x1,x2}, values).
Provides better performance because it does not require the first Java array creation.get3D
in interface StitchingFunc
x0
 the 1st coordinate of some point in 3dimensional space.x1
 the 2nd coordinate of some point in 3dimensional space.x2
 the 3rd coordinate of some point in 3dimensional space.values
 the values at this position of all matrices being stitched.public double get1D(double x0, double v0)
StitchingFunc
get
(new double[] {x0},
new double[] {v0}).
Provides better performance because it does not require Java array creation.get1D
in interface StitchingFunc
x0
 the coordinate of some point in 1dimensional space.v0
 the value at this position of the matrix being stitched.public double get2D(double x0, double x1, double v0)
StitchingFunc
get
(new double[] {x0,x1},
new double[] {v0}).
Provides better performance because it does not require Java array creation.get2D
in interface StitchingFunc
x0
 1st coordinate of some point in 2dimensional space.x1
 the 2nd coordinate of some point in 2dimensional space.v0
 the value at this position of the matrix being stitched.public double get3D(double x0, double x1, double x2, double v0)
StitchingFunc
get
(new double[] {x0,x1,x2},
new double[] {v0}).
Provides better performance because it does not require Java array creation.get3D
in interface StitchingFunc
x0
 the 1st coordinate of some point in 3dimensional space.x1
 the 2nd coordinate of some point in 3dimensional space.x2
 the 3rd coordinate of some point in 3dimensional space.v0
 the value at this position of the matrix being stitched.public double get1D(double x0, double v0, double v1)
StitchingFunc
get
(new double[] {x0},
new double[] {v0,v1}).
Provides better performance because it does not require Java array creation.get1D
in interface StitchingFunc
x0
 the coordinate of some point in 1dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.public double get2D(double x0, double x1, double v0, double v1)
StitchingFunc
get
(new double[] {x0,x1},
new double[] {v0,v1}).
Provides better performance because it does not require Java array creation.get2D
in interface StitchingFunc
x0
 1st coordinate of some point in 2dimensional space.x1
 the 2nd coordinate of some point in 2dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.public double get3D(double x0, double x1, double x2, double v0, double v1)
StitchingFunc
get
(new double[] {x0,x1,x2},
new double[] {v0,v1}).
Provides better performance because it does not require Java array creation.get3D
in interface StitchingFunc
x0
 the 1st coordinate of some point in 3dimensional space.x1
 the 2nd coordinate of some point in 3dimensional space.x2
 the 3rd coordinate of some point in 3dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.public double get1D(double x0, double v0, double v1, double v2)
StitchingFunc
get
(new double[] {x0},
new double[] {v0,v1,v2}).
Provides better performance because it does not require Java array creation.get1D
in interface StitchingFunc
x0
 the coordinate of some point in 1dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.public double get2D(double x0, double x1, double v0, double v1, double v2)
StitchingFunc
get
(new double[] {x0,x1},
new double[] {v0,v1,v2}).
Provides better performance because it does not require Java array creation.get2D
in interface StitchingFunc
x0
 1st coordinate of some point in 2dimensional space.x1
 the 2nd coordinate of some point in 2dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.public double get3D(double x0, double x1, double x2, double v0, double v1, double v2)
StitchingFunc
get
(new double[] {x0,x1,x2},
new double[] {v0,v1,v2}).
Provides better performance because it does not require Java array creation.get3D
in interface StitchingFunc
x0
 the 1st coordinate of some point in 3dimensional space.x1
 the 2nd coordinate of some point in 3dimensional space.x2
 the 3rd coordinate of some point in 3dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.public double get1D(double x0, double v0, double v1, double v2, double v3)
StitchingFunc
get
(new double[] {x0},
new double[] {v0,v1,v2,v3}).
Provides better performance because it does not require Java array creation.get1D
in interface StitchingFunc
x0
 the coordinate of some point in 1dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.public double get2D(double x0, double x1, double v0, double v1, double v2, double v3)
StitchingFunc
get
(new double[] {x0,x1},
new double[] {v0,v1,v2,v3}).
Provides better performance because it does not require Java array creation.get2D
in interface StitchingFunc
x0
 1st coordinate of some point in 2dimensional space.x1
 the 2nd coordinate of some point in 2dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.public double get3D(double x0, double x1, double x2, double v0, double v1, double v2, double v3)
StitchingFunc
get
(new double[] {x0,x1,x2},
new double[] {v0,v1,v2,v3}).
Provides better performance because it does not require Java array creation.get3D
in interface StitchingFunc
x0
 the 1st coordinate of some point in 3dimensional space.x1
 the 2nd coordinate of some point in 3dimensional space.x2
 the 3rd coordinate of some point in 3dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.public double get1D(double x0, double v0, double v1, double v2, double v3, double v4)
StitchingFunc
get
(new double[] {x0},
new double[] {v0,v1,v2,v3,v4}).
Provides better performance because it does not require Java array creation.get1D
in interface StitchingFunc
x0
 the coordinate of some point in 1dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.v4
 the value at this position of the matrix being stitched.public double get2D(double x0, double x1, double v0, double v1, double v2, double v3, double v4)
StitchingFunc
get
(new double[] {x0,x1},
new double[] {v0,v1,v2,v3,v4}).
Provides better performance because it does not require Java array creation.get2D
in interface StitchingFunc
x0
 1st coordinate of some point in 2dimensional space.x1
 the 2nd coordinate of some point in 2dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.v4
 the value at this position of the matrix being stitched.public double get3D(double x0, double x1, double x2, double v0, double v1, double v2, double v3, double v4)
StitchingFunc
get
(new double[] {x0,x1,x2},
new double[] {v0,v1,v2,v3,v4}).
Provides better performance because it does not require Java array creation.get3D
in interface StitchingFunc
x0
 the 1st coordinate of some point in 3dimensional space.x1
 the 2nd coordinate of some point in 3dimensional space.x2
 the 3rd coordinate of some point in 3dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.v4
 the value at this position of the matrix being stitched.public double get1D(double x0, double v0, double v1, double v2, double v3, double v4, double v5)
StitchingFunc
get
(new double[] {x0},
new double[] {v0,v1,v2,v3,v4,v5}).
Provides better performance because it does not require Java array creation.get1D
in interface StitchingFunc
x0
 the coordinate of some point in 1dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.v4
 the value at this position of the matrix being stitched.v5
 the value at this position of the matrix being stitched.public double get2D(double x0, double x1, double v0, double v1, double v2, double v3, double v4, double v5)
StitchingFunc
get
(new double[] {x0,x1},
new double[] {v0,v1,v2,v3,v4,v5}).
Provides better performance because it does not require Java array creation.get2D
in interface StitchingFunc
x0
 1st coordinate of some point in 2dimensional space.x1
 the 2nd coordinate of some point in 2dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.v4
 the value at this position of the matrix being stitched.v5
 the value at this position of the matrix being stitched.public double get3D(double x0, double x1, double x2, double v0, double v1, double v2, double v3, double v4, double v5)
StitchingFunc
get
(new double[] {x0,x1,x2},
new double[] {v0,v1,v2,v3,v4,v5}).
Provides better performance because it does not require Java array creation.get3D
in interface StitchingFunc
x0
 the 1st coordinate of some point in 3dimensional space.x1
 the 2nd coordinate of some point in 3dimensional space.x2
 the 3rd coordinate of some point in 3dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.v4
 the value at this position of the matrix being stitched.v5
 the value at this position of the matrix being stitched.public double get1D(double x0, double v0, double v1, double v2, double v3, double v4, double v5, double v6)
StitchingFunc
get
(new double[] {x0},
new double[] {v0,v1,v2,v3,v4,v5,v6}).
Provides better performance because it does not require Java array creation.get1D
in interface StitchingFunc
x0
 the coordinate of some point in 1dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.v4
 the value at this position of the matrix being stitched.v5
 the value at this position of the matrix being stitched.v6
 the value at this position of the matrix being stitched.public double get2D(double x0, double x1, double v0, double v1, double v2, double v3, double v4, double v5, double v6)
StitchingFunc
get
(new double[] {x0,x1},
new double[] {v0,v1,v2,v3,v4,v5,v6}).
Provides better performance because it does not require Java array creation.get2D
in interface StitchingFunc
x0
 1st coordinate of some point in 2dimensional space.x1
 the 2nd coordinate of some point in 2dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.v4
 the value at this position of the matrix being stitched.v5
 the value at this position of the matrix being stitched.v6
 the value at this position of the matrix being stitched.public double get3D(double x0, double x1, double x2, double v0, double v1, double v2, double v3, double v4, double v5, double v6)
StitchingFunc
get
(new double[] {x0,x1,x2},
new double[] {v0,v1,v2,v3,v4,v5,v6}).
Provides better performance because it does not require Java array creation.get3D
in interface StitchingFunc
x0
 the 1st coordinate of some point in 3dimensional space.x1
 the 2nd coordinate of some point in 3dimensional space.x2
 the 3rd coordinate of some point in 3dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.v4
 the value at this position of the matrix being stitched.v5
 the value at this position of the matrix being stitched.v6
 the value at this position of the matrix being stitched.public double get1D(double x0, double v0, double v1, double v2, double v3, double v4, double v5, double v6, double v7)
StitchingFunc
get
(new double[] {x0},
new double[] {v0,v1,v2,v3,v4,v5,v6,v7}).
Provides better performance because it does not require Java array creation.get1D
in interface StitchingFunc
x0
 the coordinate of some point in 1dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.v4
 the value at this position of the matrix being stitched.v5
 the value at this position of the matrix being stitched.v6
 the value at this position of the matrix being stitched.v7
 the value at this position of the matrix being stitched.public double get2D(double x0, double x1, double v0, double v1, double v2, double v3, double v4, double v5, double v6, double v7)
StitchingFunc
get
(new double[] {x0,x1},
new double[] {v0,v1,v2,v3,v4,v5,v6,v7}).
Provides better performance because it does not require Java array creation.get2D
in interface StitchingFunc
x0
 1st coordinate of some point in 2dimensional space.x1
 the 2nd coordinate of some point in 2dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.v4
 the value at this position of the matrix being stitched.v5
 the value at this position of the matrix being stitched.v6
 the value at this position of the matrix being stitched.v7
 the value at this position of the matrix being stitched.public double get3D(double x0, double x1, double x2, double v0, double v1, double v2, double v3, double v4, double v5, double v6, double v7)
StitchingFunc
get
(new double[] {x0,x1,x2},
new double[] {v0,v1,v2,v3,v4,v5,v6,v7}).
Provides better performance because it does not require Java array creation.get3D
in interface StitchingFunc
x0
 the 1st coordinate of some point in 3dimensional space.x1
 the 2nd coordinate of some point in 3dimensional space.x2
 the 3rd coordinate of some point in 3dimensional space.v0
 the value at this position of the matrix being stitched.v1
 the value at this position of the matrix being stitched.v2
 the value at this position of the matrix being stitched.v3
 the value at this position of the matrix being stitched.v4
 the value at this position of the matrix being stitched.v5
 the value at this position of the matrix being stitched.v6
 the value at this position of the matrix being stitched.v7
 the value at this position of the matrix being stitched.
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