public class StrongQuadruple3x5ThinningSkeleton2D extends AbstractIterativeArrayProcessor<Matrix<? extends UpdatableBitArray>> implements ThinningSkeleton
Stronger version of Quadruple3x5ThinningSkeleton2D
skeletonization algorithm.
This class implements almost the same algorithm as Quadruple3x5ThinningSkeleton2D
,
but the thinning method is more aggressive (and slow: it is the slowest thinning skeleton
in this package). This class is also based on analysis of 3x5 aperture.
This algorithm also guarantees that 8connected "objects"
(areas filled by 1 elements) always stay 8connected:
see ThinningSkeleton
interface about the precise sense of this state.
The main difference from Quadruple3x5ThinningSkeleton2D
is that this class never keeps
3x3 and 3x2 rectangles, filled by 1 — they are successfully skeletonized.
(More precisely, there is only one degenerated case, when such rectangles can appear in the
skeletonization result: if all pixels of the bit matrix,
supposed to be infinitely pseudocyclically continued, are filled by 1.
All skeletonization algorithms do nothing in this case.)
The corresponding "bad" cases of Quadruple3x5ThinningSkeleton2D
will be skeletonized
in the following or similar way:
. . . . . . . . . . . . . . . . 1 . . 1 . . 1 . 1 . . 1 . . 1 . . 1 . 1 . 1 . . . 1 . 1 . 1 . . . . 1 1 1 . . . is transformed to . . 1 . 1 . . . . . 1 1 1 . . . . . 1 . 1 . . . . 1 . 1 . 1 . . . 1 . 1 . 1 . . 1 . . 1 . . 1 . 1 . . 1 . . 1 . 1 . . 1 . . 1 . 1 . . 1 . . 1 . . 1 . 1 . 1 . . . 1 . 1 . 1 . . . . 1 1 1 . . . . . 1 1 1 . . . 1 1 1 1 1 1 1 . is transformed to 1 1 . 1 . 1 1 . . . 1 1 1 . . . . . 1 1 1 . . . . 1 . 1 . 1 . . . 1 . 1 . 1 . . 1 . . 1 . . 1 . 1 . . 1 . . 1 .
Below are some "bad" cases, when some areas cannot be "thinned" by this algorithm:
. . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . . 1 . 1 . 1 . . . 1 . . 1 . . . . 1 1 . . . . . 1 1 1 . . . . . 1 1 . . . . . 1 1 1 1 . . . . 1 . . . . . . 1 1 . . . . 1 . 1 . . . . 1 1 1 1 1 . . . 1 . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . .
It is obvious that the left configuration cannot be thinned more without breaking connectivity. Other configurations, theoretically, can be reduced by removing pixels in intersections of horizontal and vertical lines, for example:
. . . ? . . . . ? . ? . ? . . . ? . ? . . . . . ? . . . . ? ? . ? ? . . . . ? . . . . . . ? . . .
But it means appearing strange 1pixels "holes" in any intersection of horizontal and vertical lines and seems to be a bad idea for most applications.
I recommend to run this algorithm after finishing OctupleThinningSkeleton2D
and WeakOctupleThinningSkeleton2D
algorithms
(for example, with help of IterativeArrayProcessor.chain(IterativeArrayProcessor, double)
method).
This class is based on Matrices.asShifted
method
with some elementwise logical operations (AND, OR, NOT).
So, the matrix is supposed to be infinitely pseudocyclically continued, as well
Matrices.asShifted
method supposes it.
You can change this behavior by appending the source matrix with zero elements
by calling Matrix.subMatrix(long[], long[], Matrix.ContinuationMode)
Matrix.ContinuationMode.ZERO_CONSTANT
.
This class may be applied to a matrix with any number of dimensions, but it is designed for 2dimensional case: all other dimensions will be ignored.
This class is not threadsafe, but is threadcompatible and can be synchronized manually, if multithread access is necessary.
AlgART Laboratory 2007–2014
context, memoryModel
Modifier and Type  Method and Description 

Matrix<BitArray> 
asThinning(int directionIndex)
Returns current
result() matrix thinned along the given direction. 
boolean 
done()
Returns true if and only if the algorithm was successfully finished and there is
no sense to perform further iterations.

long 
estimatedNumberOfIterations()
Estimates the number of iterations, that should be performed from this moment to finish the algorithm.

void 
freeResources(ArrayContext context)
If there are some resources, allocated by this object, which are not controlled
by Java garbage collectors — files, streams, sockets, locks, etc. —
this method tries to release them (for example, to close any files).

static StrongQuadruple3x5ThinningSkeleton2D 
getInstance(ArrayContext context,
Matrix<? extends UpdatableBitArray> matrix)
Creates new instance of this class.

boolean 
isThinningRequired(int directionIndex)
Returns true if and only if
performIteration(ArrayContext) method
really calls ThinningSkeleton.asThinning(int directionIndex) for this direction
and copies its result to the result matrix. 
void 
performIteration(ArrayContext context)
Performs the next iteration of the iterative algorithm.

Matrix<? extends UpdatableBitArray> 
result()
Returns the result of the previous iteration.

java.lang.String 
toString()
Returns a brief string description of this object.

chain, context, limitIterations, part, process
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
isThinningRequired
chain, done, freeResources, limitIterations, performIteration, process, result
context
public static StrongQuadruple3x5ThinningSkeleton2D getInstance(ArrayContext context, Matrix<? extends UpdatableBitArray> matrix)
public long estimatedNumberOfIterations()
IterativeArrayProcessor
This method may require some time for its execution.
You usually don't need to call this method: it is automatically called from time to time by
IterativeArrayProcessor.process()
method.
It is used for creating subcontexts, describing a part
of the full task.
This method must be implemented while creating a new iterative arrayprocessing algorithm.
estimatedNumberOfIterations
in interface IterativeArrayProcessor<Matrix<? extends UpdatableBitArray>>
public Matrix<BitArray> asThinning(int directionIndex)
result()
matrix thinned along the given direction.
The result is "lazy": it is only a view of the current matrix.
All said about Quadruple3x5ThinningSkeleton2D.asThinning(int)
method is correct also in this case,
but this method perform little "stronger" thinning.
directionIndex specifies the "eroded side" of objects,
or the direction of thinning:
result()
matrix is returned.asThinning
in interface ThinningSkeleton
directionIndex
 the direction of thinning, from 0 to 7.result()
matrix.java.lang.IllegalArgumentException
 if directionIndex is not in 0..7 range.public java.lang.String toString()
toString
in class java.lang.Object
public final void performIteration(ArrayContext context)
IterativeArrayProcessor
IterativeArrayProcessor.done()
, the results are unspecified:
please never call this method if IterativeArrayProcessor.done()
returns true.
You usually don't need to call this method: please call
IterativeArrayProcessor.process()
instead.
If you need to perform only one or n iterations, you may use
limitIterations(n)
call.
Warning: this method should ignore the current execution context
of this object.
Instead, this method should use the context of execution specified by context argument.
This method is called by IterativeArrayProcessor.process()
method with the argument,
describing a subtrask
of the full algorithm.
The context argument may be null:
this method should work properly in this case (ignore the context).
This method must be implemented while creating a new iterative arrayprocessing algorithm.
performIteration
in interface IterativeArrayProcessor<Matrix<? extends UpdatableBitArray>>
performIteration
in class AbstractIterativeArrayProcessor<Matrix<? extends UpdatableBitArray>>
context
 the context used by this instance for all operations; may be null.public final boolean done()
IterativeArrayProcessor
This method usually does not perform actual calculations and works very quickly (just returns and internal flag). However, this condition is not strict.
You usually don't need to call this method: it is automatically called by
IterativeArrayProcessor.process()
method.
This method must be implemented while creating a new iterative arrayprocessing algorithm.
done
in interface IterativeArrayProcessor<Matrix<? extends UpdatableBitArray>>
done
in class AbstractIterativeArrayProcessor<Matrix<? extends UpdatableBitArray>>
public final Matrix<? extends UpdatableBitArray> result()
IterativeArrayProcessor
UpdatableArray
or
Matrix
<? extends UpdatableArray
>.
This method returns valid result even if no iterations were performed yet.
If IterativeArrayProcessor.done()
method returns true, the result of this method
is the final result of iterative processing performed by this instance.
This method may return null. In this case, the concrete implementation of this interface should provide additional methods for returning calculation results.
This method does not perform actual calculations and works very quickly.
This method must be implemented while creating a new iterative arrayprocessing algorithm.
result
in interface IterativeArrayProcessor<Matrix<? extends UpdatableBitArray>>
result
in class AbstractIterativeArrayProcessor<Matrix<? extends UpdatableBitArray>>
public final void freeResources(ArrayContext context)
IterativeArrayProcessor
Usually, this method just calls
Array.freeResources(context)
and
Matrix.freeResources(context)
for all temporary arrays and matrices, allocated by this object for storing work data.
If IterativeArrayProcessor.result()
method returns AlgART array or matrix (typical situation),
this method calls Array.freeResources(context)
/
Matrix.freeResources(context)
methods
for this array / matrix.
This method may be used in situations when the instance of this object has long time life and will be reused in future.
This method must be implemented while creating a new iterative arrayprocessing algorithm.
freeResources
in interface IterativeArrayProcessor<Matrix<? extends UpdatableBitArray>>
freeResources
in class AbstractIterativeArrayProcessor<Matrix<? extends UpdatableBitArray>>
context
 the context of execution; may be null, then it will be ignored.public final boolean isThinningRequired(int directionIndex)
ThinningSkeleton
performIteration(ArrayContext)
method
really calls ThinningSkeleton.asThinning(int directionIndex)
for this direction
and copies its result to the result matrix.
It depends on the implementation of this interface.isThinningRequired
in interface ThinningSkeleton
directionIndex
 the direction of thinning, from 0 to 7.